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Course · 2022

Zen Space | 禅 · 境

An at-home AR mindfulness app that eases stress through guided meditation, slow hand-gesture play and eye-focus exercises.

Zhanming Chen, Xinle Wang, and Ziru Luo

Mental Health Augmented Reality
A person wearing a HoloLens sits on a cushion, with virtual butterflies and lotus lanterns around them

Summary

Role
Project manager and designer Features, AR interface UI, prototype evaluation
Context
Research on User Behavior and Human-Computer Interaction Graduate course, Sun Yat-sen University
Format
AR app on Microsoft HoloLens (mixed reality)
Designed for
College students during the pandemic
Title art reading 禅·境 Zen Space Beta over a misty ink-wash landscape of mountains, a lake and flying birds
Fig. 01Zen Space title art: a misty ink-wash lake and mountains

Demonstration Videos

Video 1: Background & Intro

Note: Part of the background music was muted by YouTube.

Video 2: Features of Zen Space

Summary

Role
Project manager and designer Features, AR interface UI, prototype evaluation
Context
Research on User Behavior and Human-Computer Interaction Graduate course, Sun Yat-sen University
Format
AR app on Microsoft HoloLens (mixed reality)
Designed for
College students during the pandemic

Project Overview

As the final group project of the graduate-level course, Research on User Behavior and Human-Computer Interaction, at Sun Yat-sen University, we designed and developed Zen Space, an in-home mindfulness-based stress reduction AR application developed with Unity3D and C# language. The project is deployed on a Microsoft HoloLens device, which is a mixed-reality (MR) holographic computer in the form of a head-mounted display.

In a preliminary experiment, we found that Zen Space significantly lowered users’ level of anxiety and improved their level of mindfulness through multimodal input (hand gestures, verbalization, and eye movements) and multi-sense feedback (vision and audio).

Feature 1: Auditory Meditation Guidance

In these scenes, users practice respired mindfulness sessions (1) under the guidance of the virtual mentor, or (2) following the therapeutic music and visualized feedback.

A hologram of a meditating figure before a glowing ring in a room; inset shows the user wearing a HoloLens
Fig. 02The virtual mentor greets the user as their personal guide
Glowing particles and a mandala-like firework float against a wall; inset shows a user in a HoloLens watching
Fig. 03Zen Mind Realization – therapeutic music visualized by fireworks

Feature 2: Gesture-based Meditation and Slow Interaction

In these scenes, users are encouraged to interact with hand gestures to: (1) draw patterns, or (2) pinch to generate lotus flowers. Such slow interaction releases the users from the sources of their anxiety and helps them regain the control of mind.

A pointing finger leaves a glowing cyan trail in mid-air; insets show the user drawing with the headset on
Fig. 04Verse at fingertips – a fingertip draws patterns in the air
Purple virtual lotus flowers float around a user's open hands; inset shows the user reaching out in the headset
Fig. 05Lotuses blooming in hands – each pinch generates a lotus flower

Feature 3: Eye Movement Recognition and Interaction

In this scene, users are encouraged to focus on the butterfly and receive feedback on falling petals. This session helps users boost concentration.

A blue virtual butterfly amid falling pink petals near a wall clock; inset shows a user in a HoloLens
Fig. 06Zhuangzi dreams of butterflies – eye tracking turns focus into falling petals

Pilot User Tests

We recruited 10 participants from the university for a pilot user test. We asked the participants to fill in a pre-test survey questionnaire, walk through the whole mindfulness training session, and then fill in a post-test survey questionnaire. Each experiment session was conducted in a usability lab and lasted for about 40 minutes. Results show that “Zen Space” is effective in increasing participants’ perceived level of mindfulness and decreasing the level of anxiety.

Colophon

Credits
  • Zhanming Chen
  • Xinle Wang
  • Ziru Luo
  • Huiyue Wu (instructor)
Date
January 2022
Methods
  • Pilot user test, 10 participants
  • Pre/post questionnaires
  • Lab sessions of about 40 minutes
Tools
  • Unity3D
  • C#
  • Microsoft HoloLens
Features
  • Auditory meditation guidance
  • Gesture-based meditation and slow interaction
  • Eye-movement recognition and interaction
Outcome
Pilot test: higher perceived mindfulness, lower anxiety
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